Minggu, 29 Agustus 2010

Features

Territory wars

The land of Pangu is divided into a large number of territories. Each territory is worth a certain amount of ingame coin, and have the potential to be owned by a certain faction/guild. The players of the guild owning the territory will receive a weekly "ransom" from the game, which includes a coin amount. This amount varies based on the worth of the territory dominated.

Benefits of owning territory includes free teleportation within that dominated territory as well as the aforementioned coin ransom. When a Faction wishes to dominate a given territory, there is a bidding war that takes place. This bidding begins on Wednesdays and the wars take place on scheduled time slots over the weekend. When a player wants to take over an area, his guild will have to bid on the area, the guild with the highest bid will fight the current owners for ownership.

When attempting to take a previously unowned land, a guild must bid on the territory. In the case of multiple bids, the guild with the highest bid will win. If a guild already owns territory, they are only allowed to bid on territory that borders their current territory. If not, any territory is available for a guild to attack. In the event of a war, players contact an NPC called the battle coordinator, available in each of the major capitals, after which the player is transported to an instance. Flying and mounts are usable in these instances, though there is a height restriction.

Faction vs. Faction

When trying to take the area from another faction a player has to partake in battles engaging up to 80 players per side. Territory battles are very similar to DotA (Defense of the Ancients) in that there are two bases and two guilds, and a certain stretch of area between the two bases. Each base contains a "headquarters crystal", which is the object of defence for the faction owning the base, and the object of attack for the opposing faction. The territory war ends when either faction's crystal has been completely destroyed. The war can last a maximum for 3 hours. Within three hours, if neither crystal has been destroyed, the side defending their territory wins. Strategy in said wars includes a large number of implements:
Catapults can be purchased by the leader or officers of the faction, using in game coin. Catapults become vital in the takeover of the base and subsequent destruction of the crystal, as they are capable of dealing high amounts of damage. Catapults are run by and follow established catapult squads. They can be aimed at and used to destroy turrets and the crystal, and have a set number of hit points. The opposing side can choose to destroy the catapult by attacking it, or, if they choose to, can kill the leader of the squad, which sends the catapult, along with the leader back to their base.
Turrets are towers that can be purchased and set up by the leader or officers of the faction to surround the base. These turrets automatically attack members of the opposing side when they become in range, and become the primary method of defence. Turrets can be destroyed and also have a set number of hit points.

Faction vs. Instance

In the event that a faction wishes to take over a territory previously unoccupied, the players will engage in combat with a large host of monsters and a number of bosses that will spawn in the area. The area must be cleared of said obstacles within the three hour time limit for victory. Turrets and catapults are not used in this case, and the battle ground holds to normal PVE rules.

Mounts

The mount system in Perfect World allows players to ride a pet mount as a means of quickly traveling across the world. Available mounts common to all servers are regular horses, panthers, leopards, raptors, and elephants. There are rare mounts obtained through the Dragon Seeker Quest. Mounts can also be purchased at the Item Mall by converting real money into in-game zen. Upon reaching level 30, players can obtain a free class flying mount from a quest. Humans receive a Gliding Heavens Sword, Winged Elves get Eagle Wings, Untamed obtain Wave Pacer and Tideborns are given Green Vertigos.

Personalisation

Players have the ability to express themselves through their in-game characters by dying clothing. These clothes can be bought from the item mall or from other players.

Factions

Guilds in Perfect World are known as factions and enable chat between members, creation of faction emblems (16x16 jpeg or gif files), faction versus faction battles, and control of cities.
Members also can be assigned certain jobs within the faction structure. The Leader and Director can create and alter rules and slogans of the faction, member ranks, and dismiss or invite members. Marshals can invite and promote members. Executors can invite members, while Commissioners are the basic rank forcommon members. There can only be 1 Leader and Director, up to 4 Marshals, and up to 12 Executors.
There are three levels a faction can be:
Level 1 - The cost for starting a level one faction is 100,000 in game coins. This is the starting level for factions, it has a player cap of 50 and the faction can be disbanded by the Leader.
Level 2 - This costs 2 million in game coins, the major changes are an increase in the player cap to 100 and it is no longer possible to disband the faction.
Level 3 - This is the final level a faction can reach, it costs an extra 10 million to move from level 2 to 3, the change this time is an increase to 200 player cap and the ability to change the faction symbol on the PWI website.

Crafting

Players can select and raise four different crafting skills. Blacksmithing (creates weapons), Tailoring (creates armor), Crafting (creates various jewelry and arrows), and Apothecary (creates potions and hierograms). Players will need materials for items they need to make. Crafted items will have the player's name adorned on them for the purpose of credit. Crafted items sometimes have an extra bonus on them like +def or +atk and so on.
Items are crafted from materials that can be farmed and spawn all over Pangu. Special forge weapons (Legendary weapons) require a mold and specific materials to craft. Molds are dropped (rarely) from specific bosses, making legendary weapons extremely valuable and often rare.

Marriage System

Perfect World has a complete marriage system. Both players will have an online notice, have a wife/husband title, have 2 special marriage-related skills, lover's clothes, and driving pets. Marriage requires two items for the bride and groom from the Cash Shop which are $30 each (30 gold in game) in Perfect World item shop currency. It is possible to divorce a spouse at the cost of 2 million in game coins to the person who initiates it. There is said to be quests unique only to married couples that was released in the Tideborn expansion of Winter, 2009.

Phone Lock

As a prevention system against account hackers, Perfect World has a Phone Lock feature for those who wish to use it. The Phone Lock, when activated, will freeze an account until the player of that account dials in using the registered phone number. Once the number is recognized, the account is temporarily activated for login. The player must login within 10 minutes of activation before the account login is frozen again. The player may continue to play despite the freeze. If the player logs out after the 10 minutes are up, that player must once again dial in to temporarily deactivate the Phone Lock. The phone lock feature is exclusive to the Chinese Malaysian version of the game.

Genie

Genie skills - Skill are attained via the Watcher of the Earth. Once a Genie meets the required Affinity Points, the player has to speak with the Watcher of the Earth and select "Learn Genie Skills". Learning skills will require a combination of Spirit and coins. By default, a Genie can learn a maximum of 4 skills. A player can increase the maximum number of skills his Genie can learn by gaining enough Lucky Points (a random 1 to 10 Lucky Points are gained every 10 Genie levels). Genie abilities will consume a Genie's Energy and Stamina. Genie's can forget skills via the Watcher of the Earth at no cost.
Genie Trade - A genie can be traded amongst players after they have been converted into TRADE READY state. Click the Trade State button in the Genie interface menu in order to access this feature. It will take 7 days to convert a Genie into to TRADE READY state. By default, a Genie is set to NO-Trade state. In this state, the Genie cannot be traded, sold, or discarded.
Genie Equipment - Players can buy equipment for their Genies from the Watcher of the Earth. Genie Equipment includes Jades, Mirrors, Orbs, and Charms. Once equipped, Genie equipment can no longer be de-equipped; it can only be destroyed or replaced. Destroying and replacing Genie equipment is also done through the Watcher of the Earth.
Genies are known as Fairies in the Malaysian version of Perfect World.

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